

The game will not qualify as being “done” until I’ve implemented the 10 rivals that I announced in 2016.īy the way! All of the work I did for the 10 Rivals Update is work that needed to be done eventually, anyway. You will be able to “complete a playthrough of Yandere Simulator” and “play Yandere Simulator from beginning to end.” However, this doesn’t mean that Yandere Simulator will officially be “finished” as soon as the update is released. Once the 10 Rivals Update has been released, Yandere Simulator will finally offer a “complete” experience an experience where you kill 10 girls over 10 weeks, and bring a story from its beginning to its conclusion. The main character is not named “Yandere-chan”, and the rivals that you will eliminate are not the ones I announced in 2016, but in every other way, it is what you wanted me to deliver when you first got hyped about the game. It is very elaborate, with a lot of new characters, new environments, and new features. You start a new game, you do the tutorial, you eliminate 10 rivals over 10 weeks, you watch the ending cutscene, you see the credits roll. Not an amusement park that is constantly updated with new activities a complete experience with a beginning, a middle, and an end. In many ways, the upcoming 10 Rivals Mode is intended to be the Yandere Simulator that you expected when you first heard about the game. This resulted in a lot of people becoming very disappointed in me. However, over the next 7 years, instead of focusing exclusively on implementing the rivals, I chose to expand other aspects of the game. When I first announced Yandere Simulator in 2014, a lot of people got excited to play a game about killing 10 rivals. (This context is missing from a screenshot that has been getting a lot of attention on Twitter.) I was announcing the completion of the new gameplay mode, not the completion of the entire game.

When I recently stated that I had “finished the 10th rival,” I was talking about the 10th rival of this new gameplay mode. That is the reason why I often used very vague wording in my progress reports. I decided to keep most of the details of the mode a secret so that it would be a big surprise when it was finally revealed. (The Patreon post goes into thorough detail, so if you want to gain a deeper understanding, you should really just read the whole Patreon post.) The purpose of this mode is to allow people to playtest the experience of eliminating 10 rivals across 10 weeks, so I can gather feedback and criticism.” The star of this mode is a different yandere girl, who has her own 10 rivals to eliminate. In this new mode, you don’t play as Yandere-chan you play as a completely different protagonist. “I’m going to implement a new gameplay mode. On June 17th, the day that I began working on the 10 Rivals Update, I wrote a public post on Patreon: In this post, I clearly communicated the exact nature of the 10 Rivals Update.

Click “Continue Reading” to hear what I’ve got to say. It’ll require a lot of text, so I’ll put it underneath a “Continue Reading” link. There’s something important that I think I should clarify. What do you think the club will be? What do you think that big grey object in the middle of the room is? What do you think you’ll be able to do in this room? I’m interested in hearing your theories!īut, that isn’t the only thing I wanted to share with you today.
